Fully recorded using
This course will show you, 3D Artist or Architect, what you need to know about Blueprints to further improve your architectural presentations, bringing interactivity to them!
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All classes have Audio in Portuguese and English **
** Automatic subtitle translation is also available in the following languages: Spanish, French, Italian, Japanese, Russian, Vietnamese, Chinese, Arabic, Korean
This course has been updated, now it has English classes with a 100% effective and validated methodology, so you can gradually evolve your knowledge, apply it for all your Archviz projects with UE5 and impress your Clients with interactive projects!
Watch a sample of an Archviz presentation
using the Blueprints taught in the course:
Programming can be a daunting subject. Most people think they need to be a genius or a math expert to learn to program. But in this course you will learn otherwise.
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Blueprints can be easy to learn, even without any
prior knowledge, just know Unreal Engine.
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In this course you will find more than 70 lessons recorded in Unreal Engine 5, where you will learn best practices for using Blueprints. A real step-by-step guide that will help you get on the right path!
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We have developed a methodology for you to gradually evolve your
knowledge as Blueprints become more complex.
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BY THE END OF THIS COURSE, YOU WILL BE CONFIDENT TO CREATE INTERACTIONS IN ANY ARCHVIZ PROJECT USING BLUEPRINTS IN UNREAL ENGINE AND IMPRESS YOUR CUSTOMERS WITH 100% INTERACTIVE PROJECTS.
Look how amazing this course is
Check the schedule
01 - Introduction
1.1 - Course Presentation
1.2 - What's Blueprint?
1.3 - Blueprint Interface
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02 - Blueprint Structure
2.1 - Event Graph
2.2 - Flow Control
2.3 - Comments and Reroute
2.4 - Variables
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03 - BP Simple Door
3.1 - Box Collision
3.2 - Static Mesh and Arrow
3.3 - Set Relative Rotation Node
3.4 - Timeline
3.5 - Creating the Door Blueprint
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04 - BP Sliding Door
4.1 - Set Relative Location
4.2 - Get Relative Location
4.3 - Creating Sliding 3 Door Blueprint
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05 - First Person Character
5.1 - First Person Archviz - Introduction
5.2 - Game Mode
5.3 - Capsule and Camera
5.5 - Run and Crouch
5.6 - Camera Shake
5.7 - Zoom
5.8 - Hitting Objects
5.9 - Auto Focus
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06 - BP Lampshade
6.1 - Flip Flop, Gate and Multi-Gate
6.2 - Do N, For Loop and Operators
6.3 - Set Material and Intensity
6.4 - Creating Lampshade Blueprint
07 - First Person Interact
7.1 - Connection between blueprints
7.2 - Cast To
7.3 - Blueprint Interface
7.4 - Upgrading Lampshade Blueprint
08 - BP Play Record
8.1 - Turntable Rotation
8.2 - Arm Movement
8.3 - Play Audio
8.4 - Updating our scene
09 - BP Water Tap
9.1 - Creating Water Tap Blueprint
10 - BP Cooktop Flame
10.1 - Creating Cooktop Flame Blueprint
11 - BP LED TV
11.1 - Creating LED TV Blueprint
12 - User Interface
12.1 - User Interface / Widgets
12.2 - Design Tab
12.3 - Crosshair
12.4 - UI - Backgroud
12.5 - UI - Left Menu
12.6 - UI - Instructions and Canvas Animation
12.7 - UI - Button Animation
12.8 - UI - Text Colors
12.9 - UI - Resolution Menu
12.10 - UI - About Menu
12.11 - UI - Button Adjustments
12.12 - UI - Loading Screen
12.13 - UI - Start Events
12.14 - UI - About and Exit Events
12.15 - UI - Resolutions Events
12.15.1 - UI - Game Settings
12.15.2 - UI - DLSS Mode
12.16 - UI - Pause Menu
13 - Floating Widgets
13.1 - Floating Widgets
13.2 - Event Dispatcher
13.3 - Icon Animations
14 - BP Changing Materials
14.1 - Material Changer Blueprint
14.2 - Interactive Floating Widgets
14.3 - Color Material Changer Blueprint
14.4 - Color Asset Changer Blueprint
14.5 - Multi Material Blueprint
15 - Variant Manager
15.1 - Variant Manager
16 - BP Sun Movement
16.1 - Sun Movement Blueprint
17 - BP Mini Map
17.1 - Mini Map Part 1
17.2 - Mini Map Part 2
17.3 - Mini Map Part 3
17.4 - Mini Map Part 4
17.5 - Minimap Hotspots
17-6 - Minimap Second Floor
18 - Tips & Tricks
18.1 - Array and Each Loop
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19 - Closure
19.1 - Closure
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Bonuses that will complement your experience and learning.
All course blueprints
Several Assets for you to use in your projects
Exclusive Group
Immediate Acess
One year access
Secure
Payment
English and Portuguese Audio
What you will learn in the course:
We'll start from the scratch by talking about what Blueprint is and what it's for, then let's practice!
We will create Blueprints from scratch to interactive
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You will create your own First Person from scratch, including interactions with objects and the Zoom and Auto Focus function
We will create interactions between Blueprints for the character to interact directly.
Let's create Lamps, Turntables, Faucets, Stoves, TVs...All with sound, videos and motion!
We will cover custom menus, with advanced features for the UI, as well as floating menus, so that the character interacts in the scene itself!
We will have a specific chapter to talk about changing materials, changing colors and changing objects.
You will learn how to create a Blueprint to control the sun according to the day and time, taking advantage of the new features of UE5.
We'll create a beautiful and efficient Minimap for you to include in your scenes and more!
Some testimonials from students about DVIZ.
Elliott B.
Amazing course by the way. I can't even express how much it helped and motivated me to continue learning unreal engine. many thanks!
Raphael F.
Gostei muito dessa aula! é muito legal ver vida nas coisas!
Pedro I.
Superb! Great content on this 5.7 video alone! Thanks !
Essan A.
Hello, this is great news that you will include the English version for this !!!!, you know. your tutorials became my go-to reference while I work with Unreal.!!!. I really can't thank you enough !!!. Also. the fact that you always update the courses is something | have never seen before. I wish you all the success !!!!
Learn in an easy way how to create
interactions in Unreal Engine
This is not an Unreal Engine Course,
is a Blueprints specialization course
for Unreal Engine.
You can create interactions in your projects
of Archviz with the power of Blueprints, a programming
language visual for Unreal Engine.
Who is the course for?
Architects
Enginners
3D artists
3D Freelancer
What is included
in the course?
More than 70 recorded lessons
For you to become a featured artist
in this futuristic 3D marketplace for archviz
One year access to the course
All classes will be recorded and available in the classroom for you to watch at your own pace, during the one-year access period.
Will be part of the DVIZ Community
A space for you to network,
clear up your questions and exchange experiences
English and Portuguese
Audios in English and Portuguese are
available for all classes and content
**(There are also subtitles with automatic translation for other languages)
100% on-line
You can view and review the
classes as many times as you want
Exclusive community and support
You will have an exclusive support channel to contact us,
ask questions and be helped during the course
Denis Gandra
Founder of DVIZ
Hello my friend, this is Denis Grandra, I am the Founder of DVIZ.
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First I want you to know that I am very happy to share with you all my knowledge acquired in 3D over 20 years.
I started using Unreal a few years ago and I'm more and more impressed with this fantastic tool, and I can tell you, this Unreal Engine 5 course for Achviz will blow your mind! He's very special.
There are more than 90 classes where I will hold you by the hand and take you to the extraordinary!
On this journey I will prove to you that knowing 3D is not enough! You will become an expert in the Unreal Engine for Archviz and be a prominent member of this futuristic, promising and well-paying market that is 3D and prepare for the Metaverse.
We know that in this Metaverse market it won't be enough to just know 3D, you'll need to show that you really know what you're doing!
And one of the best ways to deliver this is in the experience you bring to the delivery of your projects.
I guarantee you, if you do everything that I will teach you in this course, my knowledge will be complementary to yours and your projects will be highlighted in an extraordinary way!
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Welcome, see you there in the student group!